{"id":86,"date":"2022-10-21T19:47:58","date_gmt":"2022-10-21T19:47:58","guid":{"rendered":"https:\/\/lostwolfeslair.com\/TIP\/?p=86"},"modified":"2022-10-21T19:47:58","modified_gmt":"2022-10-21T19:47:58","slug":"below-the-root-upstairs-at-nerics","status":"publish","type":"post","link":"https:\/\/lostwolfeslair.com\/TIP\/2022\/10\/21\/below-the-root-upstairs-at-nerics\/","title":{"rendered":"Below the Root:  Upstairs at Neric&#8217;s"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Hours played:<\/strong> 3<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Below the Root is an old-style open-world game in the best tradition. [Think of the early Ultimas, for example.] &#8211; it&#8217;s &#8220;in the best tradition&#8221; because there&#8217;s no towers to climb and no map markers to swat and there aren&#8217;t only a handful of activities to do.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Instead, it&#8217;s the kind of open-world game where you have to find out what&#8217;s going on and you do that by exploring. As you explore, you find tools to deal with the challenges the world presents you &#8211; which &#8211; in turns &#8211; opens you up to more exploring.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We&#8217;d commonly call this a Metroidvania, but here, it&#8217;s just a very surprising design for a game from 1984.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On first boot, I try playing the game in the composite mode thinking that the colours might be nicer. And it&#8217;s true, they are: it&#8217;s much better than looking the original CGA palette, but text in the composite mode has never been the best, and I fear this is going to cause long-term eye strain. Maybe in my next session, I&#8217;ll just settle for plain old CGA.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After my first few hours playing the game, I learn a handful of lessons, some of which are a little surprising. Some of which aren&#8217;t. It really IS a game from 1984. There&#8217;s no guide for how to do things yet, so the developers made it up as they went along.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first serious thing that I learn pertains to movement, which is a little odd. This is the before-times. There&#8217;s no assuming it&#8217;s WASD. Or, in fact, that it&#8217;ll work like you expect it to. Instead, once I press the key for going in a specific direction, the character just KEEPS going in that direction. My keyboard has two sets of directional keys &#8211; the number pad and the arrow keys and, at first, I try and control Neric &#8211; my chosen character &#8211; with the arrow keys. This goes terribly. Every time I send him off in a direction, hitting that same key makes him attempt a jump. This ends up costing stamina, because he jumps into walls and that hurts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The next thing I learn is something I didn&#8217;t talk about when we were discussing the manual: it clearly says I have 50 days to do my task &#8211; finding out whatever I can. I <em>hate<\/em> this. There are no words to describe how much I dislike timers in games. &#8220;Oh sure!&#8221; Lots of you might argue, &#8220;timers are great for tension!&#8221; No. No they&#8217;re not. They just induce a subtle sort of panic. This specific panic, in me, particularly, is about optimization: am I playing the game in the most efficient way, and let me tell you friends, NO GAME should make anyone feel like this. After all, games are supposed to be fun.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I make lots of little pleasant discoveries, too, one of which is quite interesting for a game this old: facing matters. If I try and talk to someone and I&#8217;m not close to them and looking at them, the game just asks &#8220;speak to whom?&#8221; When I try. This shows great attention to detail. I like this a LOT.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Maybe the most amusing thing I find out in this session &#8211; and in short order, too, is that doors don&#8217;t always go where I expect: a door that looked like the left hand of a building took me to the RIGHT side of that same place when I went inside. I like this less.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Apart from this, my three hour session really amounts to mapping the place and documenting little things the manual doesn&#8217;t tell you. It never explains, for example that you can only climb UP vines. Or, for that matter that swimming is bad and you die when you try. [But the &#8220;death&#8221; message is hilarious.] or that each player character has their own sprite [neat!]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One very cool thing about the game &#8211; and a thing which very much gives away the sentiment of the books [I should think] and the character of the people working on this game is that while other people&#8217;s stuff IS fair game, you do have to request those things by speaking to the people who own the items first. Trying to grab something that&#8217;s nailed down but not yours just results in the game not giving you that item. Cordiality &#8211; and friendliness &#8211; go a LONG way in this world. Which is something you can see in almost all of the characters that spend their single line or two of speech talking to you.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I can&#8217;t tell you how much I love this. It&#8217;s so kind and gentle. It&#8217;s absolutely refreshing to see in a game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As of right now, I have a handful of &#8220;objectives.&#8221;:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Raise spirit in the garden.<\/li><li>Find the temple key to open the gates [which gets me to the right side of the map.]<\/li><li>Get to a point where I can Kiniport items. I&#8217;ve seen at least two that I can grab if I can just get my spirit meter high enough.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Welcome to the game, folks. I hope you&#8217;re going to enjoy it as much as I am!<\/p>\n","protected":false},"excerpt":{"rendered":"<p><!-- wp:paragraph --><\/p>\n<p>Below the Root is an old-style open-world game in the best tradition. [Think of the early Ultimas, for example.] &#8211; it&#8217;s &#8220;in the best tradition&#8221; because there&#8217;s no towers to climb and no map markers to swat and there aren&#8217;t only a handful of activities to do.<\/p>\n<p><!-- \/wp:paragraph --><\/p>\n<p><!-- wp:paragraph --><\/p>\n<p>Instead, it&#8217;s the kind of open-world game where you have to find out what&#8217;s going on and you do that by exploring.<\/p>\n<p><!-- \/wp:paragraph --><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[26,31,32,3,24,33,27,35,28],"class_list":["post-86","post","type-post","status-publish","format-standard","hentry","category-gameplay","tag-26","tag-adventure-game","tag-apple-ii","tag-below-the-root","tag-commodore-64","tag-dale-disharoon","tag-spinnaker-software","tag-windham-classics","tag-zilpha-keatley-snyder"],"_links":{"self":[{"href":"https:\/\/lostwolfeslair.com\/TIP\/wp-json\/wp\/v2\/posts\/86","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lostwolfeslair.com\/TIP\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lostwolfeslair.com\/TIP\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lostwolfeslair.com\/TIP\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/lostwolfeslair.com\/TIP\/wp-json\/wp\/v2\/comments?post=86"}],"version-history":[{"count":1,"href":"https:\/\/lostwolfeslair.com\/TIP\/wp-json\/wp\/v2\/posts\/86\/revisions"}],"predecessor-version":[{"id":87,"href":"https:\/\/lostwolfeslair.com\/TIP\/wp-json\/wp\/v2\/posts\/86\/revisions\/87"}],"wp:attachment":[{"href":"https:\/\/lostwolfeslair.com\/TIP\/wp-json\/wp\/v2\/media?parent=86"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lostwolfeslair.com\/TIP\/wp-json\/wp\/v2\/categories?post=86"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lostwolfeslair.com\/TIP\/wp-json\/wp\/v2\/tags?post=86"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}